


Though CrossCode never quite reaches the level of total immersion – where it truly feels like you’re playing an online game – it’s the little details in the world and the nuances in delineating the ‘real’ players from the CrossWorlds NPCs that make this world a delight to interact with. For example, nearby ‘players’ in one of the town hubs may be discussing strategies to clear a dungeon you’re about to go into, or complaining about a fun gameplay mechanic from an earlier build that’s been cut. This framing device of a ‘game within a game’ proves to be a unique and interesting way of approaching storytelling, and Radical Fish goes to great lengths to sell you on the concept of being an in-universe player who's playing through CrossWorlds. Nonetheless, Lea’s best shot at regaining her memories is to explore the sprawling and complex world of CrossWorlds, so she sets out on a lengthy quest through the game’s main storyline which you can probably guess doesn’t quite go the way it’s expected to. Lea’s struggles to remember her past are a big enough problem for her, but matters are exacerbated by the fact that her speech function is also faulty, which restricts her responses to only a few brief, simple words. The game’s characters, locales, and weapons are constructed from a mixture of 'Instant Matter' and augmented reality trickery, which combine to grant players the most immersive RPG experience ever. The big selling point of CrossWorlds, however, is the fact that the game does not take place in a fictitious, virtual world, but a real place that’s simply on another planet. After a deliberately confusing opening that picks up halfway through the story, the game focuses on an amnesiac girl named Lea, who’s an avatar for a fictional MMO called CrossWorlds.
